yes, you need to hack some of the CSS parsers in the mootools core to enable FX to work with them.
check this fun example I did a while back for another SO problem: http://jsfiddle.net/dimitar/ZwMUH/ - click on any 2 icons to swap them and it will transition them via scale.
or this light box base class I wrote that also uses it: http://jsfiddle.net/dimitar/6creP/
at its basic, start by modding the parsers:
Element.Styles.MozTransform = "rotate(@deg) scale(@)";
Element.Styles.MsTransform = "rotate(@deg) scale(@)";
Element.Styles.OTransform = "rotate(@deg) scale(@)";
Element.Styles.WebkitTransform = "rotate(@deg) scale(@)";
Object.append(Fx.CSS.Parsers, {
TransformScale: {
parse: function(value) {
return ((value = value.match(/^scale\((([0-9]*\.)?[0-9]+)\)$/i))) ? parseFloat(value[1]) : false;
},
compute: function(from, to, delta) {
return Fx.compute(from, to, delta);
},
serve: function(value) {
return 'scale(' + value + ')';
}
}
});
also relevant, define public and scripting vers of all styles cross browser:
transforms: {
computed: ['transformProperty', 'WebkitTransform', 'MozTransform', 'OTransform', 'msTransform'],
raw: ['transform', '-webkit-transform', '-moz-transform', '-o-transform', 'msTransform']
};
detection method which will loop through the transforms defined above and return the first one that the element supports as the definitive property to work with in the future, or opacity as fallback if unavailable:
var testEl = new Element("div"),
self = this;
this.scaleTransform = this.options.transforms.computed.some(function(el, index) {
var test = el in testEl.style;
if (test) {
self.prop = self.options.transforms.raw[index];
}
return test;
});
if (!this.prop) {
this.prop = "opacity";
}
then this.prop
will refer to the correct browser property, vendor prefixed or opacity as fallback for tweening/morphing whereas this.scaleTransform
will be a boolean that points to the ability to scale - you can then check against that to see if its supported when you are creating the morph object.
The object itself would be like this:
var morphObj = {};
morphObj[this.prop] = ["scale(0)", "scale(1)"]; // call it dynamically
el.morph(morphObj);
other solutions are available such as this plugin http://mootools.net/forge/p/fx_tween_css3, there's also one by Theiry Bela I know of: https://github.com/tbela99/Fx.css
its also going to be natively available in mootools 2.0
have fun.