I have created a Unity application that uses System.Net.Sockets for TCP communication with a separate server computer. This application works flawlessly in the editor, and when built for Android or PC. But when I tried to create an iOS build (on a MacBook) the app loads correctly, but no network communication is made.
Next I created a developer build, but no errors or warnings appeared during runtime, it just didn't connect to the server. I made sure to double check that they were both on the same network, and that the ports are set correctly.
I am currently debugging and looking through documentation, but I haven't seen anything stating that System.Net.Sockets is incompatible with iOS. Once the following questions are answered I can upload code snippets / ask a new question about the specific code.
Does Unity support System.Net.Sockets for iOS? Is there something unique that needs to be done when building a networked project for iOS?
Thank you for your time and assistance!