window.addEventListener('mousemove', function(event) {
var blinds = document.getElementById("blinds");
blinds.style.height = event.clientY + 'px';
// i added here the condition
if(blinds.offsetHeight > 430 /*the value you want*/){
//call your function
}
});
Notice that this doesn't work if you use blinds.style.height instead of blinds.offsetHeight, there's a difference between using these but i im still trying to figure it out.
I would suggest to clean your code:
window.addEventListener('mousemove',handler);
function handler(event){
...
if(blinds.offsetHeight >430){
//call your function
...
//and maybe remove the listener
window.removeEventListener('mousemove',handler);
}
};
EDIT: try this code
function hasReachedMax(){
var styles = getComputedStyle(blinds);
var borderBottom = styles.borderBottom.split("px")[0]; //this is to get the number of pixels
var borderTop = styles.borderTop.split("px")[0];
var maxH = styles.maxHeight.split("px")[0];
var currentDivSize = blinds.offsetHeight-borderBottom-borderTop;
return maxH == currentDivSize;
};
function resetTrigger(){
//the condition to reset your trigger, for example making the div element at least 5 px smaller than maxHeight
var styles = getComputedStyle(blinds);
var borderBottom = styles.borderBottom.split("px")[0];
var borderTop = styles.borderTop.split("px")[0];
var maxH = styles.maxHeight.split("px")[0];
var currentDivSize = blinds.offsetHeight-borderBottom-borderTop;
return maxH-currentDivSize>5;
};
//this should be part of your main code
var trigger = true;
window.addEventListener('mousemove', function(event) {
var blinds = document.getElementById("blinds");
blinds.style.height = event.clientY + 'px';
if(hasReachedMax()&&trigger){
//call your function
console.log("Im called now");
trigger=false;
}
if(resetTrigger()) trigger=true;
});