const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d")
const inputs = document.querySelectorAll("input");
const xOffset = 30, yOffset = 10, width = canvas.width-60, height = canvas.height-20;
var inputValues = {stroke:"#8db5c2",fill:"white",text:"Text",image:"https://i.stack.imgur.com/8eLMW.png",imageColor:"grey"}
inputs.forEach(input => {
input.addEventListener("input", function() {
if(this.id === "image") {
if (!input.files || !input.files[0]) return;
const FR = new FileReader();
FR.onloadend = (evt) => {
inputValues = {...inputValues,[this.id]:FR.result};
DrawBadge(inputValues)
};
FR.readAsDataURL(input.files[0]);
} else {
inputValues = {...inputValues,[this.id]:this.value};
DrawBadge(inputValues)
}
})
})
DrawBadge(inputValues)
function DrawBadge ({stroke, fill, text, image ,imageColor}) {
//Draw Badge
ctx.strokeStyle = stroke;
ctx.lineWidth = 15;
ctx.fillStyle = fill;
roundRect(ctx, xOffset, yOffset, width, height, {
tl: 1,
tr: 1,
bl: width/2,
br: width/2,
});
//Draw Text
ctx.font = "20px Arial";
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = "black";
ctx.fillText(text,width/2+xOffset,height*0.8);
//Draw Image
const firstImage = new Image();
const insideWidth = 80, insideHeight = 80;
firstImage.src = image;
// Because of the CORS issue just show image as it is
if(image === "https://i.stack.imgur.com/8eLMW.png") {
firstImage.onload = () => {
ctx.drawImage(firstImage, (width/2)-(insideWidth/2)+xOffset,height*0.2,insideWidth , insideHeight);
}
// you should use this function for changing image color
} else {
firstImage.onload = () => {
//Make new canvas for image
const imageCtx = document.createElement("canvas").getContext("2d");
const insideImage = new Image();
imageCtx.canvas.width = insideWidth;
imageCtx.canvas.height = insideHeight;
imageCtx.save();
imageCtx.fillStyle = imageColor;
imageCtx.fillRect(0, 0, insideWidth, insideHeight);
//Here magic happend
imageCtx.globalCompositeOperation = "destination-in";
imageCtx.drawImage(firstImage,0,0,insideWidth,insideHeight);
//Then export our canvas to png image
insideImage.src = imageCtx.canvas.toDataURL("image/png");
insideImage.onload = () => {
ctx.drawImage(insideImage,(width/2)-(insideWidth/2)+xOffset,height*0.2,insideWidth,insideHeight);
}
}
}
}
function roundRect(ctx, x, y, width, height, radius, fill, stroke){
ctx.beginPath();
ctx.moveTo(x + radius.tl, y);
ctx.lineTo(x + width - radius.tr, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
ctx.lineTo(x + width, y + height - radius.br);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
ctx.lineTo(x + radius.bl, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
ctx.lineTo(x, y + radius.tl);
ctx.quadraticCurveTo(x, y, x + radius.tl, y);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
body {
display: flex;
}
#inputs {
display: flex;
flex-direction: column;
}
canvas {
border: 1px solid;
}
<body>
<div id="inputs">
Stroke Color: <input id="stroke" type="color" value="#8db5c2">
Fill Color: <input id="fill" type="color" value="#ffffff">
Text: <input id="text" type="text" value="Text">
<lable>
Image:<input id="image" type="file"accept="image/png, image/jpeg">
ImageColor: <input id="imageColor" type="color" value="#808080">
</lable>
</div>
<canvas width="220" height="190"></canvas>
</body>