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I'm working with AR Foundation Unity Meshing concept. I'm able to load the mesh and export to obj format. But I'm unable to load the mesh with real time capture texture. Can any one suggestions or any reference please.

Jonathan Leffler
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Ramgg
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    Look at this post, please (there's still no solution for realtime capture) – https://stackoverflow.com/questions/63793918/lidar-and-realitykit-capture-a-real-world-texture-for-a-scanned-model – Andy Jazz Jul 22 '21 at 14:27

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