I'm creating an iPad application which uses Open GL ES 1.1 to draw a textured cube. I'm an Open GL newbie, so maybe this questions will be stupid, but:
what is the maximum/preferred size of cube faces on iPad? I'm using 1024x1024 size, and in simulator everything works fine, but on device in 80% cases I get memory warning and crash. But when it loads first time, I can change cube faces without problems.
does cube faces size have to be a multiply of 2 (256, 512, 1024 etc) - I'm asking because when I load for example 750x750 face, I have a strange rendering, and I don't know if I have to change somethong in code, or it's a limitation.