I am on a AR project (with Unity3D and ARCore) in which we are having a very huge area to track. For that we first developed a demo application which worked very well. Then later started developing in large area (600 meter * 600 meter) and a polygon count of 30M triangles. When I built the application all the assets in the scene became very tiny, real time scaling objects are turned to toy size. The same application in VR went very well.
I wanted to know are there any polygon count or area limitations in AR? If so is there any option to create a miniature area with ant camera.