For a long time we deploy our games in IL2CPP mode to protect unity assemblies, and now I'am looking for techs to make the DLLs unreadable by ilspy, dnSpy and the like, while the DLLs can be read correctly by the runtime (mono), can someone show me how to achieve this?
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Peter Cordes
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Cosmore
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IL2CPP doesn't "protect" anything .. you can still decompile them ... I think the keyword you are looking for is [Obfuscate](https://stackoverflow.com/questions/19163701/how-can-i-obfuscate-my-c-sharp-code-so-it-cant-be-deobfuscated-so-easily) – derHugo Jan 28 '21 at 07:26
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You definitely need an obfuscator, here a good list: https://stackoverflow.com/a/60054/1480104 – Artem Razin Jan 28 '21 at 12:53