The ARKit and RealityKit tutorials I have found all deal with anchors. However, there are VR apps that do not place any objects on surfaces. Instead, they just take the location and orientation of the device to display objects that are far away from the phone:
- Star Chart shows stars, planets and the sun at their apparent location.
- Peakfinder shows the mountains which are currently visible.
Both these apps do not need any real-world anchors. They just take the camera's location and orientation, and then render a model.
Can I create a similar app with ARKit or RealityKit, or is this a use case beyond these two frameworks?