Solution
I have face similar issue before, I think you might want to try adding something called "debounce", which basically add a delay before doing any process. In the keyup
case, it will wait for the user to stop typing for any set amount of time (let's say 0.5 second) and then do the process (searches or whatever) If you don't use debounce, it will do the search every single time the user trigger the keyup
event.
You can search for articles on how to do debounce, I think there's a lot of them. But in essence it uses the setTimeout
and clearTimeout
function of JS
Here's from the first article I found: https://levelup.gitconnected.com/debounce-in-javascript-improve-your-applications-performance-5b01855e086
const debounce = (func, wait) => {
let timeout;
return function executedFunction(...args) {
const later = () => {
clearTimeout(timeout);
func(...args);
};
clearTimeout(timeout);
timeout = setTimeout(later, wait);
};
};
How to use this function? simple, just add your actual function (the search function) as the first parameter, and the delay (microseconds) in the second parameter, and then use the .call() function (why do this? because the debounce will return a function). So I guess something like this:
$('input').on('keyup', function(){
var searchTerm = $("input").val().toLowerCase();
debounce(function(){
$('.item').each(function(){
if ($(this).filter('[data-text *= ' + searchTerm + ']').length > 0 || searchTerm.length < 1) {
$(this).parent().show();
} else {
$(this).parent().hide();
}
});
}, 500).call();
});
This is how I will do it, because then I can add some stuff outside of the debounce into the keyup event, but you can just put the debounce returned function into a variable and then bind it with the keyup (like in the article), or just straight up put the debounce inside the keyup, like this:
$('input').on('keyup', debounce(function(){
...
},500));
How does it works?
You can read them in the articles, or find answer in StackOverflow, here's what I got Can someone explain the "debounce" function in Javascript
But if I'm using my own words, basically what you first need to understand is setTimeout
set a timer before a function is called, and clearTimeout
cancel that timer. Now in the debounce you can see that there's a clearTimeout
before any setTimeout
. So every time the keyup event is triggered it will basically cancel the last timeout set (if any), and then it will set a new timeout. In essence, it will reset the timer to what you set every time the event is triggered.
So for example:
- The user want to search "abc"
- They type "a" -> the debounce set a timer of 500ms before calling the
actual search of "a"
- Before the 500ms is up, the user type "b", so the debounce cancel that "a" search, and search for "ab" instead, while also setting a timer of 500ms before doing it
- Before the 500ms is up, the user type "c", so cancel the "ab" search, add a timer of 500ms to search for "abc"
- The user stop typing until 500ms is up, now the debounce actually call the search for "abc"
What this results to? The heavy processing for the search is only done once for "abc", you can also put a loader or something to this heavy processing so it looks better for the user