Similar to this post I am trying to implement FileOpenPicker into my hololens 2 app. However, I am doing this through the Mixed Reality Toolkit in unity and have been having some troubles finding out how to set up the contract within the app.
I know the post I linked above directs you to FileOpenPicker which is what I have been trying to do but I'm a bit confused about the samples they have and how to do that within unity C#.
Any recommendations on how to get this working would be a big help. Thanks!
There is also This post that helps with how to use FileOpenPicker but it's directed at standalone UWP apps and not something built in unity.