I'm trying to get an image in skiasharp that's left rotated by 90 degrees to be centered and fit perfectly on the canvas. I've tried 2 ways. My own custom way, and another one that seems like a popular solution but maybe I'm not understanding how it works correctly?
- My own way.
Here is the code:
SKSurface surf = e.Surface;
SKCanvas canvas = surf.Canvas;
SKSize size = canvasView.CanvasSize;
canvas.Clear();
SKRect rect = SKRect.Create(0.0f, 0.0f, size.Height, size.Width);
canvas.RotateDegrees(85);
canvas.DrawBitmap(m_bm, rect);
"m_bm" is a bitmap that was retrieved in a separate function. That function is:
// Let user take a picture.
var result = await MediaPicker.CapturePhotoAsync(new MediaPickerOptions
{
Title = "Take a picture"
});
// Save stream.
var stream = await result.OpenReadAsync();
// Create the bitmap.
m_bm = SKBitmap.Decode(stream);
// Set to true because the image will be prepared soon.
m_displayedImage = true;
I only put 85 instead of 90 because I wanted to visually see it getting closer but when I do that, it goes off screen. I'm coming from a game programming background so this is normally solved with getting the width of whatever we're working with (like the player in the game) and adding that to the x position, and boom. But with Xamarin, didn't work. That's my own attempt. Then I hit the internet of course to find help, and a different implementation was given to me.
- Popular solution.
See here for this popular solution and it's the FIRST answer to this users question. The code I used is SLIGHTLY different because I didn't see the point in returning an image in that users function. Here it is:
// Save stream.
var stream = await result.OpenReadAsync();
using (var bitmap = SKBitmap.Decode(stream))
{
var rotated = new SKBitmap(bitmap.Height, bitmap.Width);
using (var surface = new SKCanvas(rotated))
{
surface.Clear();
surface.Translate(rotated.Height, rotated.Width);
surface.RotateDegrees(90);
surface.DrawBitmap(bitmap, 0, 0);
}
}
I'm drawing the bitmap with the canvas and I thought that would work because testing it in other code samples it did exactly that, so I definitely am not rotating properly or something?