When I try to google this, all I find is stuff about getting and setting the stack limit, such as -[NSThread stackSize]
, but that's NOT what I want. I want to know how much memory is in actually in use on the stack in the current thread, or equivalently how much stack space remains available.
I'm hoping to figure out a stack overflow in a crash report submitted by a user. In my previous experience, a stack overflow has usually been caused by an infinite recursion, but not this time. So I'm wondering if some of my C++ functions are really using a heck of a lot more stack space than they should.
A comment suggested that I get the stack pointer at the start of the thread, and compare its value later. I happened across the question Print out value of stack pointer. It has several answers:
- (The accepted answer) Take the address of a local variable.
- Use a little assembly language to get the value of the stack pointer register.
- Use the function
__builtin_frame_address(0)
in GCC or Clang.
I tried those techniques (Apple Clang, macOS 11.2). Methods 2 and 3 produced similar results, but method 1 produced absurdly different results. For one thing, method 1 gives values that increase as you go deeper into a call chain, while the others give values that decrease. What's up with this, are there two different kinds of stacks?