I have a functioning Raycaster for a simple painting app. I use it for a "bucket tool" in which the user can click on an object and change its color. It works for geometry objects such as BoxGeometry and CircleGeometry, but I'm struggling to apply it to the children of an ArrowHelper object. Because ArrowHelper isn't a shape and does not possess a geometry attribute, Raycaster does not detect collision with its position when checking scene.children
for intersections. However, the children of ArrowHelper objects are always two things: a line and a cone, both of which have geometry, material, and position attributes.
I HAVE TRIED:
- Toggling the
recursive
boolean of the function.intersectObjects(objects: Array, recursive: Boolean, optionalTarget: Array )
to true, so that it includes the children of the objects in the array. - Circumventing the ArrowHelper parent by iterating through
scene.children
for ArrowHelper objects and adding their lines and cones into a separate array of objects. From there I attempted to check for intersections with only the list of lines and cones, but no intersections were detected.
Raycaster setup:
const runRaycaster = (mouseEvent) => {
... // sets mouse and canvas bounds here
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
for (let i = 0; i < intersects.length; i++) {
// works for GEOMETRY ONLY
// needs modifications for checking ArrowHelpers
intersects[i].object.material.color.set(currentColor);
}
}
};
Here's my attempt to check the lines and cones individually, without the ArrowHelper parent:
let arrowObjectsList = [];
for (let i = 0; i < scene.children.length; i++) {
if (scene.children[i].type === 'ArrowHelper') {
arrowObjectsList.push(scene.children[i].line);
arrowObjectsList.push(scene.children[i].cone);
} else {
console.log(scene.children[i].type);
}
}
console.log(arrowObjectsList); // returns 2 objects per arrow on the canvas
// intersectsArrows always returns empty
const intersectsArrows = raycaster.intersectObjects(arrowObjectsList, true);
SOME NOTES:
- Every ArrowHelper, its line, and its cone have uniquely identifiable names so they can be recolored/repositioned/deleted later.
- The Raycaster runs with every onMouseDown and onMouseMove event.
- Notably, the line and cone children of ArrowHelpers are BufferGeometry and CylinderBufferGeometry, respectively, rather than variations of Geometry. I'm wondering if this has anything to do with it. According to this example from the Three.JS documentation website, BufferGeometry can be detected by Raycaster in a similar fashion.