http://bodybrowser.googlelabs.com/
I know the source of their data and even for real-time use, those meshes and textures are often hundreds of Kb or even several Mb each. Even low-res, it's hard to see how they are able to get it working within 1s of loading... I see some evidence of textures streaming if I immediately switch to a different layer but to get even the polygons downloaded in time is impressive.
How have they achieved this - super-low poly counts or just very clever progressive loading?