Here is the correct way to access members of a CRTP derived class.
template <typename Child>
class Parent
{
public:
int get_value()
{
// Do NOT use dynamic_cast<> here.
return static_cast<Child*>(this)->m_value;
}
~Parent() { /*...*/ }; // Note: a virtual destructor is not necessary,
// in any case, this is not the place to
// define it.
};
// A virtual destructor is not needed, unless you are planning to derive
// from ConcreteClass.
class ConcreteClass : public Parent<ConcreteClass>
{
friend class Parent<ConcreteClass>; // Needed if Parent needs access to
// private members of ConcreteClass
// If you plan to derive from ConcreteClass, this is where you need to declare
// the destructor as virtual. There is no ambiguity as to the base of
// ConcreteClass, so the static destructor of Parent<ConcreteClass> will
// always be called by the compiler when destoying a ConcreteClass object.
//
// Again: a virtual destructor at this stage is optional, and depends on
// your future plans for ConcreteClass.
public:
virtual ~ConcreteClass() {};
private:
int m_value;
};
// only ConcreteClass needs (optionally) a virtual destructor, and
// that's because your application will deal with ConcretClass objects
// and pointers, for example, the class below is totally unrelated to
// ConcreteClass, and no type-safe casting between the two is possible.
class SomeOtherClass : Parent<SomeOtherClass> { /* ... */ }
ConcreteClass obj1;
// The assignment below is no good, and leads to UB.
SomeOtherClass* p = reinterpret_cast<ConcreteClass*>(&obj1);
// This is also not possible, because the static_cast from
// Parent<UnrelatedClass>* to UnrelatedClass* will not compile.
// So, to keep your sanity, your application should never
// declare pointers to Parent<T>, hence there is never any
// need for a virtual destructor in Parent<>
class UnrelatedClass {/* ... */ };
auto obj2 = Parent<UnrelatedClass>{};
As the concrete type ConcreteClass and its relation to Parent is known ate compile-time, a static_cast is sufficient to convert this
from Parent<ConcreteClass>*
to a ConcreteClass*
. This provides the same functionality as virtual functions without the overhead of a virtual function table, and indirect function calls.
[edit]
Just to be clear:
template <typename Child>
class Parent
{
public:
int get_value()
{
// the static cast below can compile if and only if
// Child and Parent<Child> are related. In the current
// scope, that's possible if and only if Parent<Child>
// is a base of Child, aka that the class aliased by Child
// was declared as:
// class X : public Parent<X> {};
//
// Note that it is important that the relation is declared
// as public, or static_cast<Child*>(this) will not compile.
//
// The static_cast<> will work correctly, even in the case of
// multiple inheritance. example:
//
// class A {];
// class B {};
// class C : public A
// , public Parent<C>
// , B
// {
// friend class Parent<C>;
// int m_value;
// };
//
// Will compile and run just fine.
return static_cast<Child*>(this)->m_value;
}
};
[edit]
If your class hierarchy gets a bit more complex, the dispatching of functions will look like this:
template <typename T>
class A
{
public:
int get_value()
{
return static_cast<T*>(this)->get_value_impl();
}
int get_area()
{
return static_cast<T*>(this)->get_area_impl();
}
};
template <typename T>
class B : public A<T>
{
friend A<T>;
protected:
int get_value_impl()
{
return value_;
}
int get_area_impl()
{
return value_ * value_;
}
private:
int value_;
};
template <typename T>
class C : public B<T>
{
// you must declare all bases in the hierarchy as friends.
friend A<T>;
friend B<T>;
protected:
// here, a call to C<T>::get_value_impl()
// will effetively call B<T>::get_value_impl(),
// as per usual rules.
// if you need to call functions from B, use the usual
// syntax
int get_area_impl()
{
return 2 * B<T>::get_value_impl();
}
};