I am attempting to create a C++ DLL to export, and I need to export all functions of a class. So I came up with this idea to cut out the boilerplate:
#define CONCATENATE_WRAPPED(arg1, arg2) CONCATENATE_WRAPPED_1(arg1, arg2)
#define CONCATENATE_WRAPPED_1(arg1, arg2) CONCATENATE_WRAPPED_2(arg1, arg2)
#define CONCATENATE_WRAPPED_2(arg1, arg2) CONCATENATE_WRAPPED_3(arg1, arg2)
#define CONCATENATE_WRAPPED_3(arg1, arg2) CONCATENATE_WRAPPED_4(arg1, arg2)
#define CONCATENATE_WRAPPED_4(arg1, arg2) arg1##arg2
// Counts the number of pairs:
#define PAIR_SEQUENCER(_1, _1x, _2, _2x, _3, _3x, _4, _4x, N, ...) N
#define COUNT_PAIRS(...) PAIR_SEQUENCER(__VA_ARGS__, 4, x, 3, x, 2, x, 1, 0, 0, x)
// Internal for declaring arguments:
#define DECLARE_ARGUMENTS_0(...)
#define DECLARE_ARGUMENTS_1(typeName, varName, ...)\
typeName varName
#define DECLARE_ARGUMENTS_2(typeName, varName, ...)\
typeName varName,\
DECLARE_ARGUMENTS_1(__VA_ARGS__)
#define DECLARE_ARGUMENTS_3(typeName, varName, ...)\
typeName varName,\
DECLARE_ARGUMENTS_2(__VA_ARGS__)
// Internal for passing arguments:
#define PASS_ARGUMENTS_0(...)
#define PASS_ARGUMENTS_1(typeName, varName, ...)\
varName\
PASS_ARGUMENTS_0(__VA_ARGS__)
#define PASS_ARGUMENTS_2(typeName, varName, ...)\
varName, \
PASS_ARGUMENTS_1(__VA_ARGS__)
#define PASS_ARGUMENTS_3(typeName, varName, ...)\
varName, \
PASS_ARGUMENTS_2(__VA_ARGS__)
// Macro to call when declaring parameters and will adjust depending on the number of params, so that
// DECLARE_ARGUMENTS(int, a, float, b) expands to (int a, float b) for up to three pairs.
#define DECLARE_ARGUMENTS(...) ( CONCATENATE_WRAPPED(DECLARE_ARGUMENTS_, COUNT_PAIRS(__VA_ARGS__))(__VA_ARGS__) ))
// Macro to call when passing parameters and will adjust depending on the number of params, so that
// PASS_ARGUMENTS(int, a, float, b) expands to (a, b) for up to three pairs.
#define PASS_ARGUMENTS(...) ( CONCATENATE_WRAPPED(PASS_ARGUMENTS_, COUNT_PAIRS(__VA_ARGS__))(__VA_ARGS__) )
With all this context out of the way, this is what my main macro looks like:
#define IMPLEMENT_CONSTRUCTOR(typeName, functionName, ...) \
extern "C" __declspec(dllexport) typeName* __stdcall functionName DECLARE_ARGUMENTS(__VA_ARGS__) \
{ \
return new typeName PASS_ARGUMENTS(__VA_ARGS__); \
} \
typeName::typeName DECLARE_ARGUMENTS(__VA_ARGS__)
// the intention is so that
IMPLEMENT_CONSTRUCTOR(MacroTestObject, CreateMacroTestObjectWithTwoParams, int, TwoParamFirst, float, TwoParamSecond)
{ }
//expands to
extern "C" __declspec(dllexport) MacroTestObject* __stdcall CreateMacroTestObjectWithTwoParams(int TwoParamFirst, float TwoParamSecond)
{
return new MacroTestObject(TwoParamFirst, TwoParamSecond);
}
MacroTestObject::MacroTestObject(int TwoParamFirst, float TwoParamSecond)
{ }
But the problem seems to be that the C++ compiler starts compiling even before all the macros have expanded, which throws out compile-time errors like crazy, showing something like:
0><Project>\MacroTestObject.cpp(4,1): Error C2512 : 'MacroTestObject::MacroTestObject': no appropriate default constructor available
0><Project>\MacroTestObject.cpp(5,1): Error C2511 : 'MacroTestObject::MacroTestObject(void)': overloaded member function not found in 'MacroTestObject'
But when I use (Rider for Unreal Engine)'s "Substitute macro calls and all nested calls" function, the macro expands out just fine.
Can someone help me out with this, I don't know why this is happening and I can't seem to find any particular assistance online.
This DLL is meant to be used in Unity3D as a native plug-in and so as far as I know using C++/CLI is out of the question. I don't think COM interop is an option either because all the info I read about it implies that I need to create TLB files, and since Unity handles C# compilation, that seems out of the question too.
EDIT: I think I kind of figured out why this is causing issues.
// Something like
COUNT_PAIRS(a, b, c, d, e, f)
// always expands to
0
// because __VA_ARGS__ is considered as a single argument
// and a recount is not triggered. I tried using CONCATENATE_WRAPPED
// in different places but unfortunately it has been no help.
Could someone help me out with this?
Edit 2:
Solved the problem, switched to Clang. Also, there's an extra bracket in DECLARE_ARGUMENTS macro.