I give online coding contests, where the speed of the program is everything. Over the time I have come across 3 ways to use the concept of array in C++. The questions of the contests usually require us to create a dynamic array of the given size. So its just a one time creation of the dynamic array as per the input and we don't resize the array again.
std::vector
Vectors look the most fancy and everyone tends to love them. But few days back one of the question gave me the TIME_LIMIT_EXCEEDED error when doing it with vectors.
When I implemented the same logic with normal arrays, the program was submitted successfully.
On researching, I found out that using the push_back()
function takes a long time as compared to a normal arr[i]=x;
std::array
I don't have much knowledge about its performance. But it looks like a nicer way to handle arrays.
default arrays in C++
I do the dynamic allocation using int *arr=new int[given_size];
and then use the array normally.
Passing an array as argument is not as simple as vectors but its not a big deal.
Apart from this there are also times when I have to work with 2D arrays and I am always unsure about what could be the fastest way. vector<vector<int>>
is regarded slow in some forums and so is using multidimensional pointers. So I like to use a 1D array with a typedef function to handle its index but it gets complicated when I have to pass a row to a function.
Most of the answers in forums are based on what the OP was trying to do and this gives different answers. What I want to know is which is the best and long term way to use to have maximum speed/efficiency.