using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour
{
float playerScore = 0;
float highScore1 = 0;
public Text scoreText;
public Text highScore;
void start ()
{
highScore.text = highScore1.ToString();
}
float Update(){
playerScore += Time.deltaTime*15;
scoreText.text = playerScore.ToString("0");
if (playerScore >= highScore1)
{
highScore1 = playerScore;
highScore.text = highScore1.ToString();
}
else
{
highScore.text = highScore1.ToString();
}
return highScore1;
}
}
I wanted to make a game that measures the time you stay alive and then displays it as a score. I also wanted to make a high score. I used this code for making it but it keeps resetting each time I restart the game. How can I make it permanent?