I know this was a while ago now, and you have solved your problem. but I just had a similar problem. Reno's suggestion put me on the right track, but for those who have been finding it difficult to fill in the gaps. Here is how I overcame a similar issue to that of katit's.
I wanted a particular AsyncTask to only run if it was not currently running. And as a forward from Reno's suggestion, the AsyncTask interface has been created to handle all the nitty gritty processes in properly dealing with threads for Android. Which means, the Executor is built in. As this blog suggests:
"When execute(Object.. params) is invoked on an AsyncTask the task is executed in a background thread. Depending on the platform AsyncTasks may be executed serially (pre 1.6 and potentially again in 4+), or concurrently (1.6-3.2).
To be sure of running serially or concurrently as you require, from API Level 11 onwards you can use the executeOnExecutor(Executor executor, Object.. params) method instead, and supply an executor. The platform provides two executors for convenience, accessable as AsyncTask.SERIAL_EXECUTOR and AsyncTask.THREAD_POOL_EXECUTOR respectively. "
So with this in mind, you can do thread blocking via the AsyncTask interface, it also implies you can simply use the AsyncTasks.getStatus() to handle thread blocking, as DeeV suggests on this post.
In my code, I managed this by:
Creating a global variable defined as:
private static AsyncTask<String, Integer, String> mTask = null;
And in onCreate, initialising it as an instance of my AsyncTask called CalculateSpecAndDraw:
mTask = new CalculateAndDrawSpec();
Now when ever I wish to call this AsyncTask I surround the execute with the following:
if(mTask.getStatus() == AsyncTask.Status.FINISHED){
// My AsyncTask is done and onPostExecute was called
mTask = new CalculateAndDrawSpec().execute(Integer.toString(progress));
}else if(mTask.getStatus() == AsyncTask.Status.PENDING){
mTask.execute(Integer.toString(progress));
}else{
Toast.makeText(PlaySpecActivity.this, "Please Wait..", 1000).show();
}
This spawns a new thread if it is finished, or if the thread state is PENDING, the thread is defined but has not been started we start it. But otherwise if the thread is running we don't re-run it, we simply inform the user that it is not finished, or perform what ever action we wish. Then if you wanted to schedule the next event rather than just block it from re running, take a look at this documentation on using executors.