Question:
Is there a way to get the windows explorer current selected files absolute paths as a string array via C# within Unity engine ?
Goal:
On pressing a shortcut key - to get an array of absolute paths for the current selected files - then to be sent via tcp socket connection to another local device.
Details:
Current active window can be fetched via LazoCoder's WinApi-Wrapper ( https://github.com/LazoCoder/WinAPI-Wrapper ). The question remains on how to cycle thru the displayed files while checking if they're selected or not ?
Notes: The project is developed in Unity game engine.
Thank you in advance,
~Ray