I'm solving a backtracking problem. I have to construct a permutation of length n in such a way that the sum of each adjacent elements are prime. The permutation is circular, the last element is adjacent to first element. Note that all valid permutations should start with 1.
void recurse(int i, int prev, int n, vector<int> prime_ring) {
if (i == n) {
prime_ring.insert(prime_ring.begin(), 1);
if (!is_prime[prime_ring.back() + 1])
return;
for (auto data : prime_ring)
cout << data << " ";
cout << "\n";
prime_ring.clear();
return;
}
for (int next = 2; next <= n; next++) {
if (!seen[next] && is_prime[prev + next]) {
prime_ring.push_back(next);
seen[next] = true;
recurse(i + 1, next, n, prime_ring);
seen[next] = false;
prime_ring.pop_back();
}
}
}
The above code generates the wanted permutations correctly. For example for n = 4. Permutations should be
1 2 3 4
1 4 3 2
void recurse(int i, int prev, int n) {
if (i == n) {
prime_ring.insert(prime_ring.begin(), 1);
if (!is_prime[prime_ring.back() + 1])
return;
for (auto data : prime_ring)
cout << data << " ";
cout << "\n";
prime_ring.clear();
return;
}
for (int next = 2; next <= n; next++) {
if (!seen[next] && is_prime[prev + next]) {
prime_ring.push_back(next);
seen[next] = true;
recurse(i + 1, next, n);
seen[next] = false;
prime_ring.pop_back();
}
}
}
Changing prime_ring
to a global vector, results in runtime error. This problem happened to me many times, I failed to realise what's wrong. I'm not aware of the difference between global vector vs function argument vector.