I want to know the most basic math principles I need to interpolate a value between 3 or more other values, based on a linear percentage; as it would be applicable in programming.
For example, say I have "0", "100", "200", and I want the number that's at "50%". The math would then return something like "100" because 100 is at 50%.
Another example: I have 3 points somewhere in 3D space. If I do "75%" then the result would be a point that is exactly halfway between point 2 and 3, or if I do "25%" then it'll be half-way between 1 and 2.
Game engines like Unity use something like this for blending between multiple animations on a character, for another example.
What I've brainstormed so far is that I would somehow take the input value and find whatever the 2 neighboring "points" are closest to it (much harder in 3D or 2d space but manageable in 1d), then simply lerp between those two- but that requires me to figure out what percentage both of those points are at individually, and remap from "0 to 100%" to "A% to B%". I think it would work but It seems kind of complicated to me.
If possible, I'd like answers to include a C# example or language-agnostic psuitocode just so I can understand the math.