Hi I am trying to convert below objective c code into swift but struggling to convert unions which are supported into C but not directly in swift.
I am not sure how I can convert below union type and pass it to MTLTexture getbytes?
union {
float f[2];
unsigned char bytes[8];
} u;
Also last part where I want to print these float values with log statement.
It would be great if I get working swift conversion for below code snippet.
id<MTLDevice> device = MTLCreateSystemDefaultDevice();
id<MTLCommandQueue> queue = [device newCommandQueue];
id<MTLCommandBuffer> commandBuffer = [queue commandBuffer];
MTKTextureLoader *textureLoader = [[MTKTextureLoader alloc] initWithDevice:device];
id<MTLTexture> sourceTexture = [textureLoader newTextureWithCGImage:image.CGImage options:nil error:nil];
CGColorSpaceRef srcColorSpace = CGColorSpaceCreateDeviceRGB();
CGColorSpaceRef dstColorSpace = CGColorSpaceCreateDeviceGray();
CGColorConversionInfoRef conversionInfo = CGColorConversionInfoCreate(srcColorSpace, dstColorSpace);
MPSImageConversion *conversion = [[MPSImageConversion alloc] initWithDevice:device
srcAlpha:MPSAlphaTypeAlphaIsOne
destAlpha:MPSAlphaTypeAlphaIsOne
backgroundColor:nil
conversionInfo:conversionInfo];
MTLTextureDescriptor *grayTextureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR16Unorm
width:sourceTexture.width
height:sourceTexture.height
mipmapped:false];
grayTextureDescriptor.usage = MTLTextureUsageShaderWrite | MTLTextureUsageShaderRead;
id<MTLTexture> grayTexture = [device newTextureWithDescriptor:grayTextureDescriptor];
[conversion encodeToCommandBuffer:commandBuffer sourceTexture:sourceTexture destinationTexture:grayTexture];
MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:grayTexture.pixelFormat
width:sourceTexture.width
height:sourceTexture.height
mipmapped:false];
textureDescriptor.usage = MTLTextureUsageShaderWrite | MTLTextureUsageShaderRead;
id<MTLTexture> texture = [device newTextureWithDescriptor:textureDescriptor];
MPSImageLaplacian *imageKernel = [[MPSImageLaplacian alloc] initWithDevice:device];
[imageKernel encodeToCommandBuffer:commandBuffer sourceTexture:grayTexture destinationTexture:texture];
MPSImageStatisticsMeanAndVariance *meanAndVariance = [[MPSImageStatisticsMeanAndVariance alloc] initWithDevice:device];
MTLTextureDescriptor *varianceTextureDescriptor = [MTLTextureDescriptor
texture2DDescriptorWithPixelFormat:MTLPixelFormatR32Float
width:2
height:1
mipmapped:NO];
varianceTextureDescriptor.usage = MTLTextureUsageShaderWrite;
id<MTLTexture> varianceTexture = [device newTextureWithDescriptor:varianceTextureDescriptor];
[meanAndVariance encodeToCommandBuffer:commandBuffer sourceTexture:texture destinationTexture:varianceTexture];
[commandBuffer commit];
[commandBuffer waitUntilCompleted];
union {
float f[2];
unsigned char bytes[8];
} u;
MTLRegion region = MTLRegionMake2D(0, 0, 2, 1);
[varianceTexture getBytes:u.bytes bytesPerRow:2 * 4 fromRegion:region mipmapLevel: 0];
NSLog(@"mean: %f", u.f[0] * 255);
NSLog(@"variance: %f", u.f[1] * 255 * 255);
It will be great if I get swift representation for this?