The string data has to be somewhere. Existing as immediates in your machine code takes space in the .text
section of your program, normally linked into the same program segment as .rodata
where you'd keep string literals. Running instructions to store strings to the stack means the data has to come into I-cache, then go out into D-cache.
But for long redundant strings, code to generate them in memory may be smaller than the string itself. This comes down to the Kolmogorov complexity; minimum size of a program that can output (or generate in an array) the given data. That program could be a gzip or zstd decompressor with some input constant data, could be good for a very large string or set of strings, much larger than the decompression code. Or for a specific case, have a look at code-golf questions like The alphabet in programming languages where my answer is 9 bytes of x86 machine code (including a ret
) which inefficiently stores 1 byte at a time, incrementing a pointer in a loop, to produce the 26-byte string (without a terminating 0). Slow but compact.
Pushing / Storing from immediates
For just 4 bytes (not including the 0 terminator) you'd use push 'foo'
= 5 bytes = 80% efficiency. On x86-64, that's a qword push (sign-extending the imm32 to 64-bit), so we get 4 bytes of zeros for free.
After that, getting the pointer into a register with mov rdi, rsp
(3 bytes) is 4 bytes smaller than lea rdi, [rel msg_foo]
(7 bytes), so it's an overall win for total size (unless padding for function alignment bumps it up or hides it). But anyway, comparing against the best option instead of the worst might be a good idea for your answer.
Compilers will sometimes use immediate data to init a local struct or array that has to be on the stack anyway (i.e. they have to pass a non-const pointer to another function); their threshold for switching to copying from .rodata
(with movdqa xmm
load/store) is higher than 8 bytes. But when you just want to print the string, you just need to pass a pointer to .rodata
without copying it to the stack at all, so the threshold is much lower for it to be worth it to use stack space. Maybe 8 bytes, maybe 16, maybe only 4, depending on I-cache vs. D-cache pressure in your program.
For short but not tiny strings
mov rcx, imm64
+ push rcx
is 10+1 = 11 total bytes for 8 bytes of payload = 73% efficiency, vs. 4/7 = 57%. (At an offset from RSP it would be even worse, but to save code size you could use RBP+imm8 instead of RSP+imm8, but that's still 4 bytes per 7. You could mix push sign_extended_imm32
with mov dword [rsp+4], imm32
but that's also bad.)
This does have overhead that scales with string size, so it quickly becomes more size-efficient to just copy from .rodata
, e.g. with an XMM loop, call memcpy
, or even rep movsb
if you're optimizing for size.
Or of course just using the string in .rodata
if possible, if you don't need to make a copy you can modify on the stack.
Shellcode is a common use-case for techniques like this. You need a single "flat" sequence of bytes, usually not containing any 00
bytes which would terminate a C string.
You can have some data past the end of the actual machine code part, and mov
store some zeros into that and generate pointers to it, but that's somewhat cumbersome. And you need a position-independent way to get pointers into registers. call/pop works, if you jump forward and call backward so the rel32 doesn't involve any 00 bytes. Same for RIP-relative lea.
It's often just as easy to push a zeroed register, or an imm8 or imm32, and get some zeros into memory along with ASCII data that way. Generating it a bit at a time makes it easy to mov rsi, rsp
or whatever, instead of needing position-independent addressing relative to RIP.