As said I was trying to add an enemy to my pygame and everything just died. I don't really know what happened I think the "player" stuff got confused with "enemy" and kind of glued together or something.
This is for a school project and I am basically trying to make a "Street fighter" on a budget, with minimum animation and stuff :)
(I'm very new to programing i kinda suck)
import pygame
# Intialize the pygame
pygame.init()
# screen and size
screen = pygame.display.set_mode((800, 600))
# title and logo
pygame.display.set_caption("Båtisens Herre")
icon = pygame.image.load('img.png')
pygame.display.set_icon(icon)
# background
background = pygame.image.load("bakgrunn.png")
# player
playerImg = pygame.image.load('King Arthur2.png')
playerX = 100
playerY = 200
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y):
screen.blit(playerImg, x, y))
# enemy
enemyImg = pygame.image.load('Black knight1.png')
enemyX = 370
enemyY = 480
enemyX_change = 0
# game loop
clock = pygame.time.Clock()
running = True
while running:
clock.tick(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
playerX -= 4
if keys[pygame.K_d]:
playerX += 4
screen.blit(background, (0, 0,))
player(playerX, playerY)
pygame.display.update()
# RGB (red, green blue)
screen.fill((248, 58, 226))
playerY -= 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# background(2)
screen.blit(background, (0, 0,))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
player(playerX, playerY)
enemy(enemyX, enemyY)
pygame.display.update()