Currently, I have a lot of data stored using PlayerPrefs, such as total scores, important indices, and more.
How can I best save PlayerPrefs data in a WebGL game in the event that data gets cleared when the players clear their browser history?
Currently, I have a lot of data stored using PlayerPrefs, such as total scores, important indices, and more.
How can I best save PlayerPrefs data in a WebGL game in the event that data gets cleared when the players clear their browser history?