For context: I am making a simple python game where you can walk around and collect berries. My whole code looks like this if you wants to test it.
import keyboard
import time
import emoji
import random
def assignstring():
print("~~~~~~~~~~~~~~~~")
s = ""
bers1 = random.randint(0, 22)
bers2 = random.randint(0, 10)
print(bers1, bers2)
for a in range(9):
for i in range(21):
if i == posx and a == posy:
s = s + emoji.emojize(":bear:")
elif a == bers1 and i == bers2:
s = s + "!"
else:
s = s + emoji.emojize(":prohibited:")
print(s)
s = ""
print("~~~~~~~~~~~~~~~~")
def poschange(posx, posy):
if keyboard.is_pressed("left"):
posx = posx - 1
time.sleep(0.1)
if keyboard.is_pressed("right"):
posx = posx + 1
time.sleep(0.1)
if keyboard.is_pressed("down"):
posy = posy + 1
time.sleep(0.1)
if keyboard.is_pressed("up"):
posy = posy - 1
time.sleep(0.1)
if posx > 20:
posx = 20
if posx < 0:
posx = 0
if posy < 0:
posy = 0
if posy > 8:
posy = 8
return posx, posy
string = ""
posx = 10
posy = 4
c = 11
savex = 0
savy = 0
assignstring()
while True:
savex = posx
savey = posy
posx = (poschange(posx, posy))[0]
posy = (poschange(posx, posy))[1]
if savex != posx:
assignstring()
print(posx, posy)
if savey != posy:
assignstring()
print(posx, posy)
I wanna make a function that replaces one of the prohibited emoji with a berry emoji. Here is some psuedo code i wrote:
def berryspawn():
berrycord1 = random.randint(0, 10)
berrycord1 = random.randint(0, 22)
#saves the coordinates and replaces the emoji at that location with a berry emoji.
I want it to save the coordinates so it can track if the player is touching the berry or not. What would be the easiest way to do this??
Regards Mike