I would like to take WeaponID etc. values from this script:
public class WeaponInfo : MonoBehaviour
{
public string WeaponName;
public float WeaponID;
public float Ammo;
public float FireRate;
public float Damage;
}
Into the Pickup script:
public class Pickup : MonoBehaviour
{
[SerializeField]
private bool pickUpAllowed;
// Use this for initialization
private void Start()
{
gameObject.SetActive(true);
}
// Update is called once per frame
private void Update()
{
if (pickUpAllowed && Input.GetKeyDown(KeyCode.E))
PickUp();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.name.Equals("body"))
{
gameObject.SetActive(true);
pickUpAllowed = true;
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.gameObject.name.Equals("body") && Input.GetKeyDown(KeyCode.E))
{
gameObject.SetActive(false);
pickUpAllowed = false;
}
}
private void PickUp()
{
Destroy(gameObject);
Debug.Log("Player Picked up:");
}
}
that is attached to the same Weapon object. The plan is that I want to make the WeaponPickup Script take Information from the WeaponInfo script, so I could use it when my Character picks it up it would take the information of what is the weapon ID etc. So if the character picks up a weapon with 10 ammunition it would change the character WeaponID from hands to a pistol with 10 ammunition etc. But I have no idea how to do that.