Firstly, I am trying to make a simple game in Java. I have a viewport that shows a tile map and I have a tank in the middle that moves by controlling the JScrollBars of the scrollpane in which the viewport resides in. So far everything has been going well, until I needed to rotate an image. Here is a picture of the game: Note: the tank body and tilemap are on seperate panels and do not share the same graphics.
Picture of non rotated tank body:
Essentially, I want to rotate a buffered image around its center (rotating in place) using arrow keys. I already have the code for the keys, and I also have a method to try and rotate the buffered image given a buffered image and angle in degrees (the angle is changed to radians in the method). This method will return a buffered image that is rotated correctly. Here is the code:
public static BufferedImage rotateImage(BufferedImage image, double angle) {
if(angle == 0)
return image;
else {
angle = Math.toRadians(angle);
double x = Math.abs(Math.cos(angle));
double y = Math.abs(Math.sin(angle));
int newWidth = (int) Math.floor(image.getWidth()*x + image.getHeight()*y);
int newHeight = (int) Math.floor(image.getHeight()*x + image.getWidth()*y);
BufferedImage rotated = new BufferedImage(newWidth, newHeight, image.getType());
Graphics2D tool = rotated.createGraphics();
AffineTransform transformer = new AffineTransform();
transformer.rotate(angle, image.getWidth()/2, image.getHeight()/2);
tool.drawImage(image, transformer, null);
tool.dispose();
return rotated;
}
}
However, as the title suggests, the image gets cut off at the top and left sides of the image when rotated as shown:
Picture of rotated tank body:
So I have looked at many different forums but I could not solve my problem. I could add whitespace around the image, but that interferes a lot with collision detection which I plan to do later on. I know that it has to do something with the original display being smaller than the display of the rotated image, and I have tried to translate accordingly in many ways. If I translate with this line of code specifically,
transformer.translate((newWidth - image.getWidth())/2, (newHeight - image.getHeight())/2);
Then the image (tank body) rotates without cutting, but bounces out of place as shown (I drew a rectangle to show where it was):
Picture of rotated tank with translation:
I also have tried negating the translations too but it only avails to funky movements.
So, I really have no clue how to solve this, and I have been spending too much time on this problem. I would really appreciate a helpful answer that directly edits my method if possible.