i am lately facing difficulty in screen.fill command , my program runs fine but the characte is jittery and sometims wont appear on the screen ,i have tried placing the command from different location in code . it also sometimes leaves trails behind it
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import pygame
pygame.init()
pygame.display.init()
#creation of screen
screen = pygame.display.set_mode((800, 600))
#window title
# game.display.set_caption("space invaders")
#player coordinates
playerX = 360
playerY = 480
#player image
playerimg = pygame.image.load("spaceship.png")
#player change distance
playerX_change = 0
#drawing player on screen
def player(x, y):
pygame.display.flip()
pygame.display.update()
screen.blit(playerimg, (x, y))
#game loop
running = True
while running == True:
#event system
for event in pygame.event.get():
screen.fill((0, 0, 0))
#exit function
if event.type == pygame.QUIT:
pygame.quit()
player(playerX, playerY)
#arrows key press detection or movement system
if event.type == pygame.KEYDOWN:
player(playerX,playerY)
if event.key == pygame.K_LEFT:
playerX_change = -0.3
if event.key == pygame.K_RIGHT:
playerX_change = 0.3
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
#movement
playerX += playerX_change
...