I have this code:
plaxer = 20
player = 300
vel = 5
res = (720,720)
thistle = (216,191,216)
plum = (221,160,221)
screen = pygame.display.set_mode(res)
color = (255,255,255)
color_light = (255,0,0)
color_dark = (200,0,0)
red = (128, 0, 128)
reder = (31,0,31)
width = screen.get_width()
height = screen.get_height()
smallfont = pygame.font.SysFont('Corbel',35)
text = smallfont.render('Exit ' , True , color)
small = pygame.font.SysFont('Corbel',22)
texta = small.render('Customise Avatar ' , True , color)
screen.fill((0,0,255))
img1 = pygame.image.load("C:\\Users\\Path\\To\\Brown.png")
screen.blit(img1,(plaxer, player))
runs = True
while runs:
mouse = pygame.mouse.get_pos()
for ev in pygame.event.get():
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
plaxer =+ 0
screen.fill((0,0,255))
screen.blit(img1, (plaxer, player))
The problem is that the sprite doesn't move properly - it moves too robotically. How do I fix this?