First you need to set perPixelTargetFind: true
and targetFindTolerance:5
.
Now you will face the issue for selection.
Issue: If you mousedown and drag on empty space, the object was getting selected.
Solution: Found a way to do that. I debugged through the fabric's mechanism to get objects on current mouse pointer location. There is a function _collectObjects
which checks for intersectsWithRect
(intersect with boundingRect points of the current object), isContainedWithinRect
(do the points come inside the boundingRect), containsPoint
(current mouse pointer points come in the current object location). So you need to override the _collectObjects function and remove containsPoint
check. That will work.
Overridden function:
_collectObjects: function(e) {
var group = [],
currentObject,
x1 = this._groupSelector.ex,
y1 = this._groupSelector.ey,
x2 = x1 + this._groupSelector.left,
y2 = y1 + this._groupSelector.top,
selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)),
selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)),
allowIntersect = !this.selectionFullyContained,
isClick = x1 === x2 && y1 === y2;
// we iterate reverse order to collect top first in case of click.
for (var i = this._objects.length; i--; ) {
currentObject = this._objects[i];
if (!currentObject || !currentObject.selectable || !currentObject.visible) {
continue;
}
if ((allowIntersect && currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2)) ||
currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2))
) {
group.push(currentObject);
// only add one object if it's a click
if (isClick) {
break;
}
}
}
if (group.length > 1) {
group = group.filter(function(object) {
return !object.onSelect({ e: e });
});
}
return group;
}