So i have tried doing this :
void Update()
{
if (isWalkingTowards)
{
if (Vector3.Distance(character.transform.position,this.transform.position)<0.7)
{
**StartCoroutine(Example());**
Instantiate(character, new Vector3(-6, 0, -1), Quaternion.identity);
Destroy(character);
}
}
}
**IEnumerator Example()
{
yield return new WaitForSecondsRealtime(5);
Debug.Log("This function should be read before it is instantiated or destroyed");
}**
But it just instantiates and destroys object and after that it shows me that message!