I read the documentation of QSignalMapper
and I've ended up with this code:
_mapperOn.setMapping(ui->btnRelayOn1, 1);
_mapperOn.setMapping(ui->btnRelayOn2, 2);
_mapperOn.setMapping(ui->btnRelayOn3, 3);
_mapperOn.setMapping(ui->btnRelayOn4, 4);
_mapperOn.setMapping(ui->btnRelayOn5, 5);
_mapperOn.setMapping(ui->btnRelayOn6, 6);
_mapperOn.setMapping(ui->btnRelayOn7, 7);
_mapperOn.setMapping(ui->btnRelayOn8, 8);
_mapperOn.setMapping(ui->btnRelayOnAll, -1);
connect(ui->btnRelayOn1, &QPushButton::clicked, &_mapperOn, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
connect(ui->btnRelayOn2, &QPushButton::clicked, &_mapperOn, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
connect(ui->btnRelayOn3, &QPushButton::clicked, &_mapperOn, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
connect(ui->btnRelayOn4, &QPushButton::clicked, &_mapperOn, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
connect(ui->btnRelayOn5, &QPushButton::clicked, &_mapperOn, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
connect(ui->btnRelayOn6, &QPushButton::clicked, &_mapperOn, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
connect(ui->btnRelayOn7, &QPushButton::clicked, &_mapperOn, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
connect(ui->btnRelayOn8, &QPushButton::clicked, &_mapperOn, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
connect(ui->btnRelayOnAll, &QPushButton::clicked, &_mapperOn, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
connect(&_mapperOn, &QSignalMapper::mappedInt, this, &FormMonitor::setRelayOn);
In my form I have 8 QPushButton
s and I mapped them to my QSignalMapper
in order to connect all of them to the same slot passing an index.
It works. But I don't like the code at all! It's not much different than connect each button to its own slot... I hope I misunderstood the docs and there's a better way to avoid this clumsy code. My actual form contains several of this kind of setup.