My target is to generate image with A5 format and place some text on it. At the beggining i was trying to accomplish that using System.Drawing.Imaging
but seems like Xamarin
is not able to work with this. Then I found out SkiaSharp
library which seems like would be valid to do this job but i am a bit lost here. How can i correctly generate an image
, put some text on it and send via Stream
. Note that if there is more text that couldn't fit on single A5
next image should be created.
This is what i got so far:
private void CreateBitmapFromText(List<string> texts)
{
using var surface = SKSurface.Create(width: 640, height: 480, SKColorType.Gray8, SKAlphaType.Premul);
SKCanvas myCanvas = surface.Canvas;
// clear the canvas / fill with white
myCanvas.DrawColor(SKColors.White);
// set up drawing tools
using (var paint = new SKPaint())
{
paint.TextSize = 64.0f;
paint.IsAntialias = true;
paint.Color = new SKColor(0x42, 0x81, 0xA4);
paint.IsStroke = false;
// draw the text
foreach (var text in texts)
{
myCanvas.DrawText(text, ??, ??, paint);
}
}
}
EDIT: with help of @Jason i did this:
var aaa = ToStream(CreateBitmapFromText(new List<string>() {"asas", "vvvv"}), SKEncodedImageFormat.Png);
_printService.PrintImage(aaa);
public Stream ToStream(SKImage image, SKEncodedImageFormat format)
{
SKData encoded = image.Encode(format, 90);
return encoded.AsStream();
}
public SKImage CreateBitmapFromText(List<string> texts)
{
using var surface = SKSurface.Create(width: 640, height: 480, SKColorType.Gray8, SKAlphaType.Premul);
SKCanvas myCanvas = surface.Canvas;
// clear the canvas / fill with white
myCanvas.DrawColor(SKColors.White);
// set up drawing tools
using (var paint = new SKPaint())
{
paint.TextSize = 64.0f;
paint.IsAntialias = true;
paint.Color = new SKColor(0x42, 0x81, 0xA4);
paint.IsStroke = false;
// draw the text
foreach (var text in texts)
{
myCanvas.DrawText(text, 0.0f, 0.0f, paint);
}
}
return surface.Snapshot();
}
When i send it to printer i see this (white paper with some little black chars ?? at the top?)