Given the following XML I want to deserialize:
<?xml version="1.0" encoding="utf-8" ?>
<units>
<entity>
<health max="1000"/>
<sprite texture="tank"/>
<entity>
<sprite texture="tank-turret"/> <!-- this element is missing when i deserialize --!>
</entity>
</entity>
</units>
How can I deserialize this recursive object graph using XmlSerializer
?
The following is my last try. It successfully deserializes the top-level objects (health, sprite, entity) but it does not seem to find the sprite element in the nested entity node. I also tried deriving entity from componentlist, but it didn't work either.
public class UnitSerializer
{
public abstract class item
{
}
public class entity : item
{
[XmlArray("entity")]
[XmlArrayItem(typeof(health))]
[XmlArrayItem(typeof(entity))]
[XmlArrayItem(typeof(sprite))]
public componentlist entity2 { get; set; }
}
public abstract class component : item
{
}
public class health : component
{
[XmlAttribute]
public int max { get; set; }
}
public class sprite : component
{
[XmlAttribute]
public string texture { get; set; }
}
public class componentlist : List<item>
{
}
[XmlRoot("units")]
public class units
{
[XmlArray("entity")]
[XmlArrayItem(typeof(health))]
[XmlArrayItem(typeof(entity))]
[XmlArrayItem(typeof(sprite))]
public componentlist entity { get; set; }
}
public void Read()
{
var x = new XmlSerializer(typeof(units),
new[] {
typeof(componentlist),
typeof(entity),
typeof(health),
typeof(sprite)
});
var fs = new FileStream("units.xml", FileMode.Open);
XmlReader reader = new XmlTextReader(fs);
var units = (units)x.Deserialize(reader);
}
}