I have a strange requirement. I saw this this question on SO but i can't make it work for my case.
I have an animated container which represent my screen. On pressing the ADD icon. I'm transforming the screen like this (The column in right side image is below the homescreen) . But inside that AnimatedContainer there is a LIST(as child).
Every time I do transfromation. The list is re building itself. Is there any way i can avoid it. ?
You can imagine that the homescreen is pinned to wall with two nails in the left and right top. As I press FAB. The left top nail is pulled out and the screen hangs on right nail support. and when i again press FAB, the left top is again pinned with nail.
This is the widget I'm using
https://pub.dev/packages/matrix4_transform
Here is minimal code to see the rebuilding
import 'package:flutter/material.dart';
import 'package:matrix4_transform/matrix4_transform.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
static const String _title = 'Flutter Code Sample';
@override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: MyStatefulWidget(),
);
}
}
class MyStatefulWidget extends StatefulWidget {
MyStatefulWidget({Key? key}) : super(key: key);
@override
_MyStatefulWidgetState createState() => _MyStatefulWidgetState();
}
_MyStatefulWidgetState? home;
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
DrawerManager drawerManager = DrawerManager();
callSetState() {
setState(() {});
}
@override
Widget build(BuildContext context) {
print('Rebuild');
home = this;
return AnimatedContainer(
transform: Matrix4Transform()
.translate(x: drawerManager.xOffSet, y: drawerManager.yOffSet)
.rotate(drawerManager.angle)
.matrix4,
duration: Duration(milliseconds: 500),
child: Scaffold(
body: MyList(drawerManager),
),
);
}
}
class MyList extends StatelessWidget {
final Data myData = Data();
final DrawerManager drawerManager;
MyList(this.drawerManager);
@override
Widget build(BuildContext context) {
return Scaffold(
body: ListView.builder(
physics: const BouncingScrollPhysics(),
itemCount: myData.data.length+1,
itemBuilder: (context, index) {
print('Building list' + index.toString());
if(index == 4){
return GestureDetector(
child: IconButton(
icon: Icon(Icons.add),
onPressed: () {
drawerManager.callback(drawerManager.isOpened);
}),
);
}
else{return ListTile(
title: Text(myData.data[index]),
);}
},
),
);
}
}
class Data {
List<String> data = ['Hello1', 'Hello2', 'Hello3', 'Hello4'];
}
class DrawerManager {
double xOffSet = 0;
double yOffSet = 0;
double angle = 0;
bool isOpened = false;
void callback(bool isOpen) {
print('Tapped');
if (isOpen) {
xOffSet = 0;
yOffSet = 0;
angle = 0;
isOpened = false;
} else {
xOffSet = 150;
yOffSet = 80;
angle = -0.2;
isOpened = true;
}
callSetState();
}
void callSetState() {
home!.callSetState();
}
}
You can see that When you press that + icon. Screen transforms and the lists are rebuilding.