I'm streaming a .m3u8 with the latest hls.js 1.0.0 (not rc) but version of 2021-04-01...
example : the stream began at 5pm, and now it's 5:15 pm...
the stream start at live point in almost all browsers
The pattern I see here : ALL browsers in android (tested in Android 10) won't start at live point, only at 0...
I did all the tests
• Safari desktop => stream live at 5:15
• Safari mobile => stream live at 5:15
• WebView (Android) => ••• ISSUE : the player starts the stream at 0 (5pm)
• WKWebView (apple IOS iphone,ipad) => stream live at 5:15
• Chrome Desktop (mac/win) => stream live at 5:15
• Chrome MOBILE (Android) => ••• ISSUE : the player starts the stream at 0 (5pm)
• Chrome MOBILE (iPhone) => stream live at 5:15
• Microsoft EDGE Desktop => stream live at 5:15
• Microsoft EDGE mobile (android) => ••• ISSUE : the player starts the stream at 0 (5pm)
• Firefox Desktop (mac/win) => stream live at 5:15
• Opera Desktop (mac/win) => stream live at 5:15
• Opera Mini (iPhone) => stream live at 5:15
• Opera Mini (android) => ••• ISSUE : the player starts the stream at 0 (5pm)
• Brave Desktop (mac/win) => stream live at 5:15
• Brave Mobile (iPhone) => stream live at 5:15
• Brave Mobile (android) => ••• ISSUE : the player starts the stream at 0 (5pm)
This code
<script src="https://cdn.jsdelivr.net/npm/hls.js@latest"></script>
<center><video width="90%" height="600" id="video" controls="" src="" playsinline="true" preload="metadata" ></video></center>
<script>
var video = document.getElementById("video");
var videoSrc = "https://www.example1.com/streaming/index.m3u8";
if (video.canPlayType("application/vnd.apple.mpegurl")) {
video.src = videoSrc;
} else if (Hls.isSupported()) {
var config = {
autoStartLoad: true,
startPosition: -1,
debug: false,
capLevelOnFPSDrop: false,
capLevelToPlayerSize: false,
defaultAudioCodec: undefined,
initialLiveManifestSize: 1,
maxBufferLength: 30,
maxMaxBufferLength: 500,
backBufferLength: Infinity,
maxBufferSize: 60 * 1000 * 1000,
maxBufferHole: 0.5,
highBufferWatchdogPeriod: 2,
nudgeOffset: 0.1,
nudgeMaxRetry: 3,
maxFragLookUpTolerance: 0.25,
liveSyncDurationCount: 3,
liveMaxLatencyDurationCount: Infinity,
liveDurationInfinity: false,
enableWorker: true,
enableSoftwareAES: true,
manifestLoadingTimeOut: 10000,
manifestLoadingMaxRetry: 1,
manifestLoadingRetryDelay: 1000,
manifestLoadingMaxRetryTimeout: 64000,
startLevel: undefined,
levelLoadingTimeOut: 10000,
levelLoadingMaxRetry: 4,
levelLoadingRetryDelay: 1000,
levelLoadingMaxRetryTimeout: 64000,
fragLoadingTimeOut: 20000,
fragLoadingMaxRetry: 6,
fragLoadingRetryDelay: 1000,
fragLoadingMaxRetryTimeout: 64000,
startFragPrefetch: false,
testBandwidth: true,
progressive: false,
lowLatencyMode: true,
fpsDroppedMonitoringPeriod: 5000,
fpsDroppedMonitoringThreshold: 0.2,
appendErrorMaxRetry: 3,
enableWebVTT: true,
enableIMSC1: true,
enableCEA708Captions: true,
stretchShortVideoTrack: false,
maxAudioFramesDrift: 1,
forceKeyFrameOnDiscontinuity: true,
abrEwmaFastLive: 3.0,
abrEwmaSlowLive: 9.0,
abrEwmaFastVoD: 3.0,
abrEwmaSlowVoD: 9.0,
abrEwmaDefaultEstimate: 500000,
abrBandWidthFactor: 0.95,
abrBandWidthUpFactor: 0.7,
abrMaxWithRealBitrate: false,
maxStarvationDelay: 4,
maxLoadingDelay: 4,
minAutoBitrate: 0,
emeEnabled: false
};
var hls = new Hls(config);
hls.loadSource(videoSrc);
hls.attachMedia(video);
}
video.addEventListener("loadedmetadata", function(){ video.muted = true; video.play(); }, false);
</script>
// here I added video.muted = true; video.play(); to auto start, if I try to autoplay unmuted, many browsers refuse this command...
// playsinline="true" is NEEDED for safari
••••••• THE FFMPEG COMMAND (working : it allows me to have 3 to 4 seconds delay ••••••
ffmpeg -re -i input.x -c:a aac -c:v libx264
-movflags +dash -preset ultrafast
-crf 28 -refs 4 -qmin 4 -pix_fmt yuv420p
-tune zerolatency -c:a aac -ac 2 -profile:v main
-flags -global_header -bufsize 969k
-hls_time 1 -hls_list_size 0 -g 30
-start_number 0 -streaming 1 -hls_playlist 1
-lhls 1 -hls_playlist_type event -f hls path_to_index.m3u8
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
How can this be fixed ?
How can I make play at live point on load in android MOBILE ?