I am very new to python and still learning how it all works. I'm building a tiny card game for a python class and decided to build it using Sublime Text and Github to teach myself how it all works.
The (very small) directory looks like this:
/GitHub
├── python-practice
└── war
├── __init_.py
├── __main__.py
├── config
│ ├── __init__.py
│ ├── __pycache__
│ │ ├── card.cpython-38.pyc
│ │ ├── deck.cpython-38.pyc
│ │ └── player.cpython-38.pyc
│ ├── card.py
│ ├── card.pyc
│ ├── deck.py
│ ├── deck.pyc
│ ├── deck_test.py
│ └── player.py
└── game
├── __init__.py
└── logic.py
But no matter if I use the compiler in terminal or the system interpreter in sublime to run logic.py it always comes back:
Traceback (most recent call last):
File "game/logic.py", line 1, in <module>
import card, deck, player
ModuleNotFoundError: No module named 'card'
...even though it's clearly there. I've tried from config import card, deck, player
and I've also tried import config
.
It would be easy and simple to just put all my modules in one folder but I'm trying to teach myself directories so it feels important that I figure this out. How do I get my script to correctly import modules from another folder adjacent to it in the same directory? What am I missing?
edit: adding my code from the modules below.
card.py
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':11, 'Queen':12, 'King':13, 'Ace':14}
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two','Three','Four','Five','Six','Seven','Eight','Nine','Ten','Jack','Queen','King','Ace')
class Card():
def __init__(self,suit,rank):
self.suit = suit
self.rank = rank
self.value = values[rank]
def __str__(self):
return self.rank+" of "+ self.suit
logic.py (unfinished, WIP)
from config.card import Card
from config.deck import Deck
from config.player import Player
#Game setup
player_one = player.Player("One")
player_two = player.Player("Two")
new_deck = deck.Deck()
new_deck.shuffle()
for x in range(26):
player_one.add_cards(new_deck.deal_one())
player_two.add_cards(new_deck.deal_one())
game_on = True
round_num = 0
while game_on:
if len(player_one.all_cards) == 0:
print('Player One, out of cards! Player Two Wins!')
game_on = False
break
elif len(player_two.all_cards) == 0:
print('Player Two, out of cards! Player One Wins!')
game_on = False
break
else:
round_num+=1
print(f'Round {round_num}')
#NEW ROUND
player_one_cards = []
player_one_cards.append(player_one.remove_one())
player_two_cards = []
player_two_cards.append(player_two.remove_one())
pass