I am making app with Video Player in it and my whole struct is made for only portrait view, except this video player. I want to enable landscape rotation just for this view. But I've chacked lots of forums and every answere was to add some code to App Delegate, and i don't have it. What can i do then.
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Here's a demo for you. You can change the orientation to the one you like by calling the function changeOrientation
. You can also reverse an orientation change after it's done, using the .onReceive
. The .onReceive
is called every time there is an orientation change, so you can reverse a orientation change that you don't like.
I know this is not optimal, but this is the best i could find without using a lot of UIKit and AppDelegate. You can use AppDelegate for a better result (i think).
import SwiftUI
import UIKit
struct ContentView: View {
private let rotationChangePublisher = NotificationCenter.default
.publisher(for: UIDevice.orientationDidChangeNotification)
@State private var isOrientationLocked = false
var body: some View {
VStack {
Button("Change orientation") {
if UIDevice.current.orientation.isPortrait {
changeOrientation(to: .landscapeLeft)
} else {
changeOrientation(to: .portrait)
}
}.padding()
Button("Orientation is \(isOrientationLocked ? "" : "NOT ")Locked to portrait-only") {
isOrientationLocked.toggle()
}.padding()
}
.font(.system(size: 17, weight: .semibold))
.onReceive(rotationChangePublisher) { _ in
// This is called when there is a orientation change
// You can set back the orientation to the one you like even
// if the user has turned around their phone to use another
// orientation.
if isOrientationLocked {
changeOrientation(to: .portrait)
}
}
}
func changeOrientation(to orientation: UIInterfaceOrientation) {
// tell the app to change the orientation
UIDevice.current.setValue(orientation.rawValue, forKey: "orientation")
print("Changing to", orientation.isPortrait ? "Portrait" : "Landscape")
}
}
Also, make sure you've allowed different orientations that you'd like to use, beforehand:

Mahdi BM
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1Everything works perfectly but it's not quite what i was looking for. I wanted to enable rotating just in this video view. And now my whole project can do that, and everything i did wasn't prepared for landscape view. So is there anyway to disable rotating in rest view. Or just enable there. – green8 Apr 10 '21 at 19:24
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@green8: that is easy, you have to lock your project to Portrait in Xcode project setting, and you should rotate that View 90 degree, that is it – ios coder Apr 11 '21 at 12:36
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that could work, although that is not optimal neither. I think doing it the UIKit way is the best approach but green8 was asking for not-UIKit way so i tried my best. – Mahdi BM Apr 11 '21 at 13:20
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@green8 if you don't know already, you can add AppDelegate to a SwiftUI app quite easily. https://www.hackingwithswift.com/quick-start/swiftui/how-to-add-an-appdelegate-to-a-swiftui-app. Don't be afraid to learn how to use AppDelegate if you dont know how to work with it, because SwiftUI can't do a bunch of things without AppDelegate and you'll probably need it going forward in your app. – Mahdi BM Apr 11 '21 at 13:21
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1@MahdiBM I actually tried that before, but i gave it one more chance and found my mistake. I did it properly and it worked!!! This is link where i found the solution for whole problem if someone would have the same problem: https://stackoverflow.com/a/59634088/14480820. Thank you for help. – green8 Apr 11 '21 at 15:44
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This solution works but sadly it's broken in ios16 – app4g Feb 15 '23 at 23:59
0
iOS 16 (and above)
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene else { return }
windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: .landscape)) { error in
// handle error
}

Sergei Volkov
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