I was programming a game and want to pause the music at certain positions for dramatic effect. The reason I can't just use
winsound.PlaySound(None, winsound.SND_ALIAS)
is because if I do so when I call the function and try to resume my music, the music start all over again. Is there any way to either pause the music or to save where I listened to so I can resume that position when I replay the music?
If not, what other music playing modules should I use that could complete this?