Use the thread barrier synchronization primitive to wait until all threads have been created, or finished setup, etc. This solution uses boost::barrier
, but one could also use std::barrier
since C++20, or implement a custom barrier. Be careful if implementing yourself as it's easy to screw up, but this answer seems to have it right.
Pass benchmark::State & state
to your function and your threads to pause / unpause when needed.
#include <thread>
#include <vector>
#include <benchmark/benchmark.h>
#include <boost/thread/barrier.hpp>
void work() {
volatile int sum = 0;
for (int i = 0; i < 100'000'000; i++) {
sum += i;
}
}
static void thread_routine(boost::barrier& barrier, benchmark::State& state, int thread_id) {
// do setup here, if needed
barrier.wait(); // wait until each thread is created
if (thread_id == 0) {
state.ResumeTiming();
}
barrier.wait(); // wait until the timer is started before doing the work
// do some work
work();
barrier.wait(); // wait until each thread completes the work
if (thread_id == 0) {
state.PauseTiming();
}
barrier.wait(); // wait until the timer is stopped before destructing the thread
// do teardown here, if needed
}
void f(benchmark::State& state) {
const int num_threads = 1000;
boost::barrier barrier(num_threads);
std::vector<std::thread> threads;
threads.reserve(num_threads);
for (int i = 0; i < num_threads; i++) {
threads.emplace_back(thread_routine, std::ref(barrier), std::ref(state), i);
}
for (std::thread& thread : threads) {
thread.join();
}
}
static void BM_AlreadyMultiThreaded(benchmark::State& state) {
for (auto _ : state) {
state.PauseTiming();
f(state);
state.ResumeTiming();
}
}
BENCHMARK(BM_AlreadyMultiThreaded)->Iterations(10)->Unit(benchmark::kMillisecond)->MeasureProcessCPUTime(); // NOLINT(cert-err58-cpp)
BENCHMARK_MAIN();
On my machine, this code outputs (skipping the header):
---------------------------------------------------------------------------------------------
Benchmark Time CPU Iterations
---------------------------------------------------------------------------------------------
BM_AlreadyMultiThreaded/iterations:10/process_time 1604 ms 200309 ms 10
If I comment out all the state.PauseTimer()
/ state.ResumeTimer()
, it outputs:
---------------------------------------------------------------------------------------------
Benchmark Time CPU Iterations
---------------------------------------------------------------------------------------------
BM_AlreadyMultiThreaded/iterations:10/process_time 1680 ms 200102 ms 10
I consider the 80 ms of real time / 200 ms of CPU time difference to be statistically significant, rather than noise, which supports the hypothesis that this example works correct.