When I trying to render a two arc in I same path both are rendered at the same time, but I need to render a second arc after the first arc's animation gets completed.
I just want to render the second arc as it should start from the end of the first arc and complete the rest of the animation (continuous animation).
Expected results | Actual results |
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I have attached the code snippet below, can anyone please help me with this.
class HomePage extends StatefulWidget {
@override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
child: Circle(),
),
);
}
}
class Circle extends StatefulWidget {
@override
_CircleState createState() => _CircleState();
}
class _CircleState extends State<Circle> with SingleTickerProviderStateMixin {
double? _fraction = 0.0;
late Animation<double> _animation;
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(duration: Duration(milliseconds: 5000), vsync: this);
_animation = Tween(begin: 0.0, end: 1.0).animate(_controller)
..addListener(() {
setState(() {
_fraction = _animation.value;
});
});
_controller.forward();
}
@override
Widget build(BuildContext context) {
return Container(
child: Center(
child: Padding(
padding: const EdgeInsets.all(24.0),
child: CustomPaint(
painter: CirclePainter(fraction: _fraction!),
),
),
),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
}
class CirclePainter extends CustomPainter {
final double? fraction;
late Paint _circlePaint;
CirclePainter({this.fraction}) {
_circlePaint = Paint()
..color = Colors.red
..style = PaintingStyle.fill;
}
final Paint _paint = Paint()
..color = Colors.black
..style = PaintingStyle.stroke
..strokeWidth = 3;
@override
void paint(Canvas canvas, Size size) {
final Path path = Path();
path.addArc(
Rect.fromCircle(center: Offset(size.width/2, size.height/2), radius: 131.0909090909091),
_degreesToRadians(-90).toDouble(), (_degreesToRadians(269.999 * fraction!).toDouble() - _degreesToRadians(-90).toDouble()));
path.arcTo(
Rect.fromCircle(center: Offset(size.width/2, size.height/2), radius: 42.32727272727273),
_degreesToRadians(269.999 * fraction!).toDouble(), _degreesToRadians(-90).toDouble() - _degreesToRadians((269.999) * fraction!).toDouble(),
false);
path.addArc(
Rect.fromCircle(center: Offset(size.width/2, size.height/2), radius: 131.0909090909091),
_degreesToRadians(-90).toDouble(), (_degreesToRadians(179.999 * fraction!).toDouble() - _degreesToRadians(-90).toDouble()));
path.arcTo(
Rect.fromCircle(center: Offset(size.width/2, size.height/2), radius: 42.32727272727273),
_degreesToRadians(179.999 * fraction!).toDouble(), _degreesToRadians(-90).toDouble() - _degreesToRadians((179.999) * fraction!).toDouble(),
false);
canvas.drawPath(path, _circlePaint);
canvas.drawPath(path, _paint);
}
@override
bool shouldRepaint(CirclePainter oldDelegate) {
return oldDelegate.fraction != fraction;
}
}
num _degreesToRadians(num deg) => deg * (pi / 180);
Expected :
