I have a getViewBitmap() method that creates a Bitmap with a 3rd party library (which is proprietary) and goes like this:
public Bitmap getViewBitmap(int index) {
Bitmap retBitmap = null;
int width = 400;
int height = 200;
try {
retBitmap = lib.createBitmap(width, height, index);
} catch(BMException e) {
e.printStacktrace();
}
return retBitmap;
}
This method is used for creating two page view bitmap in another method:
public Bitmap getTwoPageBitmap(int firstPageIndex, intSecondPageIndex) {
Bitmap first = getViewBitmap(firstPageIndex);
Bitmap second = getViewBitmap(secondPageIndex);
Bitmap retBitmap = Bitmap.create(800, 400, first.getConfig());
Canvas helperCanvas = new Canvas(splitViewBm);
helperCanvas.drawBitmap(leftPageBitmap, 0, 0, null);
helperCanvas.drawBitmap(rightPageBitmap, leftPageBitmap.getWidth(), 0, null);
return retBitmap;
}
And then finally in initiated method, I have this:
public View createView() {
MyView v = new MyView();
if(pagePortratit) {
v.setPageView(getViewBitmap(0));
} else {
// if page is landscape
v.setPageView(getTwoPageBitmap(0, 1));
}
return v;
}
Now - I wanna make the getViewBitmap(int) method Asynchronous. Since the "lib.createBitmap(int, int, int)" is pretty slow and it blocks the UI, I want the creation of the bitmap (getViewBitmap(int)) to be in another thread, with possibility to interrupt it's work.
What is the correct design for such design so that the method that is actually heavy goes async?