I try to learn SpriteKit with Xcode 12.4 and swift5. When I made the first project and tried to run the simulator, it showed me a screen like in the below image.
You can see that screen is not full-size. So, I've changed the size of the attribute inspector
in GameScene.sks
but nothing changed.
GameViewController
code is like below, I didn't change anything... How can I make my GameScene
fullscreen on a simulator of iPhone 11?
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
if let scene = SKScene(fileNamed: "GameScene") {
scene.scaleMode = .aspectFill
view.presentScene(scene)
}
}
}
}