I have this simple class:
struct Foo {
void Run() {
this->bgLoader = std::thread([this]() mutable {
//do something
this->onFinish_Thread();
});
}
std::function<void()> onFinish_Thread;
std::thread bgLoader;
};
That is called from C-API:
void CApiRunFoo(){
Foo foo;
foo.onFinish_Thread = []() {
//do something at thread end
};
foo.Run();
}
I want to run CApiRunFoo
, return from it but keep the thread running until it is finished.
Now, the problem is, that once CApiRunFoo
end, foo goes out of scope even if background thread is still running. If I change foo
to object via new
, it will run, but it will cause memory leak.
I was thinking to create destructor with:
~Foo(){
if (bgLoader.joinable()){
bgLoader.join();
}
}
but I am not sure if it can cause deadlock or not plus it probably wont cause CApiRunFoo
to return until the thread finishes.
Is there any solution/design pattern to this problem?