I have unity app with android studio plugin, that load android camera app on my phone when I press the button... Here java class:
import android.content.Intent;
import android.os.Bundle;
import android.provider.MediaStore;
import androidx.appcompat.app.AppCompatActivity;
public class LoadAndroidApp extends AppCompatActivity
{
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
startActivity(intent);
}
}
here my build gradle:
apply plugin: 'com.android.library'
android {
compileSdkVersion 30
buildToolsVersion "30.0.3"
defaultConfig {
minSdkVersion 24
targetSdkVersion 30
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
consumerProguardFiles "consumer-rules.pro"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
}
dependencies
{
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation 'androidx.appcompat:appcompat:1.1.0-alpha04'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'androidx.test.ext:junit:1.1.2'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
}
When I launch my unity app, it doesn't crush, but I have this error in logcat:
2021-04-27 18:45:26.327 27678-27700/? E/Unity: AndroidJavaException: java.lang.NoClassDefFoundError: Failed resolution of: Landroidx/appcompat/app/AppCompatActivity;
java.lang.NoClassDefFoundError: Failed resolution of: Landroidx/appcompat/app/AppCompatActivity;
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
at android.os.Handler.dispatchMessage(Handler.java:103)
at android.os.Looper.loop(Looper.java:241)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
Caused by: java.lang.ClassNotFoundException: androidx.appcompat.app.AppCompatActivity
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
at android.os.Handler.dispatchMessage(Handler.java:103)
at android.os.Looper.loop(Looper.java:241)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJNISafe.FindClass (System.String name) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) [0x00000] in <00000000000000000000000000000000>:0
please, help, I need some feedback... I read that This is happening because the aar file doesn't contain external dependencies that we add in gradle file, but I didn't have error when I created my plugin... Please, help... Thank you in advance.