I need to execute these first 2 lines (the timeScale and the Text), but I want to add a delay so after like 2 seconds The Scene Starts Over. Ty
// called when the player answers all the problems
void Win ()
{
Time.timeScale = 1f;
UI.instance.SetEndText(true);
SceneManager.LoadScene("Game");
}
// called if the remaining time on a problem reaches 0
void Lose ()
{
Time.timeScale = 1f;
UI.instance.SetEndText(false);
SceneManager.LoadScene("Game");
}