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I've been working on a pygame project. I'm having a problem in implement collision physics of player rect with tilemap rect. I simply want the character to stop when it hits ground and similar game logic.

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    If you want help with your problem you need to ask a specific question about it. Please see [ask]. – mkrieger1 Apr 30 '21 at 17:45
  • The only possible answer is the general pygame answer about collision detection: [How do I detect collision in pygame?](https://stackoverflow.com/questions/29640685/how-do-i-detect-collision-in-pygame/65064907#65064907) – Rabbid76 Apr 30 '21 at 17:47

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